this one started off as a simple exercise and ended up as a full-fledged project.
I focused on creating a semi stylized Hero game ready character inside UE.
I want to give my special thanks to Mark https://www.artstation.com/nirvis for letting me use his fantastic Cel shader.
Also my utmost gratidue to Clara https://www.artstation.com/vegelgrady for sharing her valuable knowledge of sculpting with me — along with her feedback and all the help she provided.
Enjoy.
Cel Shading render inside UE
PBR render inside UE, the ribbon effect was done through shaders.
UE standard ORME texture packing